I have an object with a camera pointed at it. I want to move the camera to the object’s location, point it at the old camera position, render the image into a buffer for use as a texture, and then put the camera back where it was. Can someone give help me out with the specifics? For example, how can I store the first cam position so that it’ll know where to point, and where to return to? How do I select a certain buffer to render to, which one should I use, and how can I turn it into something I can make a texture from? (I know how to load a texture from an RGB file, but this is a little complicated for me.) I’d really appreciate any help, cause I can’t seem to get started.