camera movement

I have setup a camera that can orbit my scene 360 degrees. However I cannot get it to be able to zoom in or pan, regardless of what angle the camera is at.

Thanks

Translate camera;
z: cos(angle of camera)*zoom
y: cos(angle of camera)*zoom

I write zoom because i don’t remember word…

Hi
Thanks
I originally thought of that in theory, but couldnt get it working

Ill try again

Thanks

post the piece of code, in which you want to zoom in, it meks it a lot easier to help, everything else would be wild guessing

Chris