ok, I am relatively new to OpenGL (student didn’t have the time between finals and APs).
Anyway, I drew some stuff in OpengGL and now I want to navigate through the environment being able to look up, down, left and right, instead of walking forward or sideways… I am using glTranslatef() to move the camera… is there a more efficent way to navigate through the world? or how about turning the camera 60 or 90 degrees w/o moving?!?
Any help will be appreciated.