Camera calibration

Hello everyone,
I am interested in finding the projection matrix of a camera, given that I have a 2D image of a set of points at precisely known 3D locations. How would I go about doing this? Any help would be greatly appreciated.

actually this topic has not very much to do with OpenGL - I would say it’s a computer vision problem. Try to solve the problem the way described in these links:

www.cs.haifa.ac.il/~dkeren/acv/lecture6.ppt
http://wwwnavab.in.tum.de/twiki/pub/Chair/TeachingWs04CV/svd.pdf
http://users.rsise.anu.edu.au/~gareth/vision_course/Lab3/Lab3.PDF

good luck

actually this topic has not very much to do with OpenGL

This is math and algorithms…You can post anything you want.