Call of Duty not loading...

Hi i just installed Call of Duty but it just wouldn’t start up - the message is pretty damn long:

COD 1.0 build win-x86 Oct 5 2003
----- FS_Startup -----
Current language: english
Current search path:
E:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
E:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
E:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
E:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
E:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
E:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
E:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
E:\PROGRA~1\CALLOF~1/main
E:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
E:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:

29625 files in pk3 files
execing default.cfg
couldn’t exec language.cfg
couldn’t exec config.cfg
couldn’t exec autoexec.cfg
========= autoconfigure
configure.csv: using configuration 2000 cpu MHz 512 sys MB 64 vid MB
execing configure.cfg
fs_basepath is write protected.
fs_homepath is write protected.
Hunk_Clear: reset the hunk ok
…detecting CPU, found Intel Pentium III
Measured CPU speed is 2.39 GHz
System memory is 511 MB (capped at 1 GB)
Video card memory is 64 MB
Streaming SIMD Extensions (SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----

----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\WINDOWS\System32\opengl32.dll’ ): succeeded
…setting mode 4: 800 600 FS
…using colorbits of 32
…calling CDS: ok
…registered window class
…created window@0,0 (800x600)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 8 )
…5 PFDs found
…hardware acceleration found
…PIXELFORMAT 6 selected
…creating GL context: succeeded
…making context current: succeeded
Initializing OpenGL extensions

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 4.0 /x86/MMX/SSE (Sep 18 2003 17:10:24)
GL_VERSION: 1.4 Mesa 5.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_convolution GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_MESA_window_pos GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL

Hunk_Clear: reset the hunk ok
Your video card appears to be missing one or more features required to run Call of Duty.

You should install the latest drivers for your video card, being sure to uninstall the old drivers first. If you already have the latest drivers, you should completely uninstall the drivers and then reinstall them. This fixes most problems. If the game still doesn’t work, it may be that your video card does not have the minimum features required. Please check the readme for more information, including a list of supported video cards.

============

i’m using Nvidia GeForce 64mb graphic card and also tried reinstalling the driver and the OPENGL but it still doesnt work - wat is wrong?

arya

Apperently you installed DirectGL thats a third party tool to emulate OpenGL on top on DirectX.

This emulation lacks the features required to play the game (as it is stated in the error message you posted).

To sum it all up:

There is no need to “install” OpenGL, it comes with Windows, all you need are drivers that “support” OpenGL. The Nvidia drivers do.

Unfortunatly I think you broke your OpenGL by doing only-god-knows-what.

i had only installed the openGL when the game didn’t load up from the very beginning.

what should i do now? haaaalp!

The question would be:

What have you done to your system to brake OpenGL?