Hi All
Im doing an image based rendering project. I have an original image and depth buffer. I warp the pixels in this image to create a new image from a new viewpoint. Now what i want to do is get new depth information for each pixel for the new viewpoint. I dont want to use any OPENGL commands. Can this be done using pretty basic arithmetic. ie. I know
- inital (reference) viewpoint
- depth information for each pixel at this viewpoint
- the new viewpoint.
Interested if anyone has done something similar.