This is a bit interdisciplinary field but i cant help maself to ask this qtn. I have
developed a Finite Element Analysis tool which makes stress and displacement computations
for structures composed of 2D quadrilateral elements. Any unknown value is computed
~exactly on the
nodes, say corners of a quadrilateral and for the rest of the domain it is interpolated
makin use of some shape functions.
I guess it is clear up to this point.
While plotting the colour contours, i divide my main element into a number of rectangles
(or polygons) for whose corners i compute the unknowns using my shape functions, and give a
color code to every corner then i draw that solid polygon, which makes the program use the
linear color interpolation of OpenGL itself.
Now the problem is:
I think that this is such an expensive method of doing this job. I’d be pleased if someone
shows me a better, faster and more efficient way of doing this job.By my method because of
such heavy computations pan, zoom, etc options of the interface really sucks for large
systems having say more than 3000 nodes…
I am in trouble!!!