C++ wrapper?

I found glutMaster, but it seems to have not been updated in years. Is there a more recent c++ glut or opengl wrapper that will allow a bit of OOP to go on?



Where in OpenGL would you like to have OOP and why would you need it?

You could make window and subwindow classes so you could keep functionality that should be built in (like “exploration mode” ie. zooming and rotating) in a class that you could just derive from and override the display() function.

That was my main thought although I’m sure there are plenty of other reasons - people didn’t invent OOP just for fun haha, it usually makes things easier.

:slight_smile: Go here: