C# + openGL

I am looking for some guidelines of how to start an oppenGL project in C#.
Since the job isquite straightforward (Unlike C++ MFC) i would appreciate some good tutorial or advice.


www.randyridge.com/tao/ excuse the site, i’ve not yet had time to work on it, there’s a lack of tutorials, but I’ve included a number of samples, including all of the redbook samples as written in c#. If you have OpenGL experience (or you want to follow along with the red book) you should have no trouble.