C# DOTNET and OpenGL

has somebody try to use OpenGL with C#,
I don’t know which binding solution to use, have you any ideas about that ?


Try this:

For an intro to using OpenGL with SDL, try

Have fun!


thank’s for answer,
I think, I’ll first try the tao ogl binding dlls -
I want to minimize the number of externals levels and to access the more directly to ogl ( I know it pretty well … )

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