C++14 for GLSL?

Hello. Will C++14 (or C++17) based shading language instead of GLSL? As I know GLSL slightly unbalanced language for smart coding.

Will the ARB adopt such a thing? Highly unlikely. Since SPIR-V support is now required, if you want to somehow turn C++ into a shading language, you can do so yourself by writing an appropriate compiler.

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