bump mapping...


Is it easier now, with glsl, to bump map, how? What does it take to do it with glsl? Any demo (with source) on bump mapping with glsl?

Thanks a lot

The NVIDIA SDK has a GLSL bumpmapping demo.


bumpmapping with glsl is as easy as with ARB_fp/ARB_vp.
only with the “restriction” that it’s more comfortable.

here you can find some examples how to use glsl.