Hello, I am using push constants for updating per-object matrix when I drag an object using mouse
Updating push constants (per-object matrix) is done inside buildCommandBuffers function
That is, mouse dragging event handler call “buildCommandBuffers function”
But this looks unsafe and does not look a good idea
If I drag the mouse very fast and abusively, lots of mouse dragging events will occur too fast
In this situation, what is the better or the best strategy to handle this programming?
(How to update per-object data when dragging or clicking mouse?)
Thank you