Hi!
I have a few issues that i’ve experienced using OpenGL - are these bugs? i’m using code::blocks, and GLUT with xcode 2.5 on osx 10.4 (actually also on a hackintosh - if that makes any difference…) - which is using apple’s 2.0 software renderer. I don’t have any newer hardware to test on at the minute…
glGet-ting GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS gives 16, but when I glGet GL_ACTIVE_TEXTURE after glActiveTexture-ing above the 8th one, it will still be set to the 8th one.
glShaderSource with length set to the length of the chars passed will give GL_INVALID_VALUE, but setting it to null works fine…
are these known issues? am i misunderstanding something? is there somewhere that catalogues issues per os, if these are such?
I’m also having issues with pixels read back from texture units being different to what was put in, but i haven’t narrowed down the exact issue yet…
cheers!