Hi there guyz,

I’m just curious; is there any info out there
about the drawing and compiling of BSP-trees?

I’ve been searching myself lame, but I can’t find anything useful.

–> Divide

This one is the best, IMO. Its coded with D3D, but the math still applies. I just ignored all the D3D stuff and concentrated on where how the vertices were being manipulated. Lotsa good hyperlinks too.

And last but certainly the most confusing, especially the companion source: