I have updated the drivers on my card, an AMD 6600XT, but am seeing odd rendering and I am not sure why. I have followed the tutorial faithfully. I have tried different combinations of the following:
//config_info.RasterizationInfo.cullMode = VK_CULL_MODE_BACK_BIT;
config_info.RasterizationInfo.cullMode = VK_CULL_MODE_NONE;
//config_info.RasterizationInfo.frontFace = VK_FRONT_FACE_CLOCKWISE;
config_info.RasterizationInfo.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
But it still comes out like every other polygon is being skipped. I have not changed any of the normals on the object and opened in Blender to confirm that the normals are pointing in the correct directions.
I am not sure what I am doing wrong. Any help will be, well, helpful. Thank you.