Hi guys,
I’m looking for a book to start to study the opengl

OpenGL Game Programming
OpenGL Programming Guide
Computer Graphics: A Top Down Approach using OpenGL

Take a look at them on Amazon and make your decision.

since every transform is cumulative on the current modelview matrix you have to reset it with glLoadIdenty() to avoid this effect

-> e.g. translation of an object followed by a rotation it is not equal to first rotate it and than translate (matrix multiplication is in general not commutative)


huh powerpad, are you ok ? :smiley:

sorry I read a different post and answered this one … I hope nobody minds

but to place an answer in this topic

computer graphics using opengl
opengl red book
opengl super bible

I recommend this one

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition. ISBN 0321173481

It covers basic and advanced stuffs