I’m looking for a book to start to study the opengl
OpenGL Game Programming
OpenGL Programming Guide
Computer Graphics: A Top Down Approach using OpenGL
Take a look at them on Amazon and make your decision.
since every transform is cumulative on the current modelview matrix you have to reset it with glLoadIdenty() to avoid this effect
-> e.g. translation of an object followed by a rotation it is not equal to first rotate it and than translate (matrix multiplication is in general not commutative)
huh powerpad, are you ok ?
sorry I read a different post and answered this one … I hope nobody minds
but to place an answer in this topic
computer graphics using opengl
opengl red book
opengl super bible
I recommend this one
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition. ISBN 0321173481
It covers basic and advanced stuffs