I am making a tile-engine in OGL and I would like to know if there is a simple way to draw a sprite to the screen, aka blocking.
I have read http://nehe.gamedev.net/tutorials/lesson20.asp, but it takes 2 steps and I belive that there must be a simpler way.
I have also another question. In DirectX it is posible to skip the rasterizing process over by using a D3DTLVERTEX, and thereby giving the actual screen-coordinates. Can that be done i OpenGL?