Blender --> OpenGL ?


My University gave me an assigment, I am supposed
to display a crane and to perform various transforms.
As I am quite in a hurry and the object is quite complex
I would like to avoid building it by hand, thus I am considering the following solution : constructing it using Blender then using a script to convert it to OpenGL GL_TRIANGLE_STRIP Does such a script exists and how well does it work ?

Thanks a lot,


there are some cheap scripts which export the object meshes in ascii format…if you only want the mesh it’s no problem (for example: vertices, triangle indices and of course, the transform nodes)…or you can use the blender export scripts (to vrml and some other ascii formats). after all, get the NvTriStrip sources from, compile it for linux and let it build the strips from the mesh data. that works!