Yes, I wrote my own exporter to my own file format for Blender once… never finished it completely though and finishing it is still on my todo list.
- Can you maybe say me how I can disply the UV-Coordinates mirrored ? I think blender save in on the ohter side (the wrong side is textured…)
Not sure about this anymore… you could be right. If it is wrong you just have to apply some transformation (probably a simple transformation matrix would do).
2)And can you give me a tutorial whow to load a animated model with OpenGl ?
Never finished that part of my file format… so can’t say that much about it.
3)Or how I can create dust/fog or an enivironment ?
Don’t know either… never done this in Blender.
4)I want to create a model that can be damaged (some parts can be destroyed (the rest should have other textures)), how can I do this ? Do I have to make each part as single object ??
One of my solutions for a similar problem (wanted to create an object that had several moving parts), I created mesh groups in Blender (not sure how this exactly works in Blender anymore, but you can make groups and name them). I gave these groups a specific name (for example: “destructable_part_<number>”) and exported each of them separately in my exporter.
Please help me, I know that it isn’t easy …
Hope this was of some help.