Black Screen Issue in OpenGL/Vulkan Application Possible Driver or API Problem?"

Hi everyone,

Iam facing a black screen issue while running my OpenGL/Vulkan application on my system. The application launches successfully, but instead of rendering the expected graphics, I only see a black screen.

I have checked the following:
GPU drivers are up to date.
OpenGL/Vulkan version is correctly installed.
No obvious errors in the application logs.The shaders compile without errors.
Tried running on different hardware and operating systems, but the issue persists.

Could this be related to incorrect framebuffer settings, missing context initialization, or driver compatibility? Has anyone encountered a similar problem? Any debugging tips would be appreciated!

Thanks in advance!

This is most likely happening because you are doing something wrong.

There are so many areas where this might be happening that it’s difficult to give any precise guidance. You might be forgetting to clear a depth buffer, you might have an incorrectly-set transform, you might have a 1x1 scissor rect set, you might have any other correct API usage that is causing this.

But the bottom line is you are most likely getting a black screen because you have written code that tells your GPU to draw a black screen.

Start with basic troubleshooting. Divide and conquer. Simplify your code down to a single triangle, get that working, then start adding everything back in until you find where the problem happens. That will help you zero in on what you’re doing wrong.