So I’m using wglUseFontBitmaps() to create my text bitmaps, and then glCallLists() to get them to display. Everything works fine, but the colors are at about 50% brightness. White comes out grey, etc.
I’ve done some searching through the archives, but the only thing I found that seemed related was a recommendation to avoid casting the data to a larger type (ie char to GL_UNSIGNED_INT) in glCallLists(). Sadly, that’s not the problem I’m experiencing. To double check, I chagned GL_UNSIGNED_BYTE to GL_UNSIGNED_INT and things got much, much darker. I then changed it to GL_BYTE, which seemed to have no effect (everything was still at about 50% brightness…).
Any ideas on what might be wrong would be very helpful…