Hi all, I’m a newbie to OpenGL. Just read the book OpenGL SuperBible from Waite Group Press.
In Chapter 8, they mention about texture mapping. However they used .bmp files to do it. I was wondering what about gif, jpeg and other file format.
For bitmap, there is BitmapFileHeader and BitmapInfo for me to get to the Bitmap/Pixel data. Is it the same procedure for gif, jpeg and the like? If yes, where can I get the file header format? And is the texture mapping method for gif, jpeg and the like the same as bitmap?
Thanks in advance.