Bitmap Character Problem

Posted this in toolkits … 4 days and no reply … Trying here instead in hopes that someone has seen this type of artifact and I do not believe that it is a toolkit related problem but some sort of state setting.

Anyone seen this artifact when using glutBitmapCharacter(…) ? The upper text is from a textured font and works perfectly, the lower text is from GLUT. The GLUT text flickers and looks jagged … Also, the GLUT text doesn’t show up at all unless GL_FOG is enabled.


Looks strange, are you drawing them on another coplanar surface?

It’s probably just zbuffer interference a.k.a. zfighting.

Move the polys off the surface or use polygon offset.