I am (successfully) using bindless textures:
- Create Texture Object32
- Set params
- Allocate/Create Content (Depth_Component in my case)
- Get Handle64, Make Resident
- Attach To FrameBuffer
- (Use as regular Depth Buffer)
So far so good:
However, once I have the handle64 (not even making the texture resident) I cannot modify the parameters of the original texture object.
It seems there is no way to release the Handle64.
The following post seems to have a similar problem, but could not solve the problem.
Did I overlook something or is the bindless stuff only half baked.