beginner to openGL-ES.. few queries...

Hi All,

I am a beginner to OpenGL-ES. So i have few queries regarding the same.

  • Is OpenGL-ES a open source? if yes where can i get the source code for the same?
  • Actually we are planning an activity of optimizing the OpenGL-ES, So i don’t know how feasible this task is. can you comment on the same?
  • If we go for Hardware acceleration for OpneGL-ES, generally what type of hardware acceleration we can have? I know it will be platform dependent. Still what are the generally used hardware acceleration concepts?

can anybody please resolve my queries… Thanks in advance.

OpenGL ES is just an interface specification. How it is implemented is dependent on the hardware and platform you’re targeting.