I am a beginner to OpenGL-ES. So i have few queries regarding the same.
- Is OpenGL-ES a open source? if yes where can i get the source code for the same?
- Actually we are planning an activity of optimizing the OpenGL-ES, So i don’t know how feasible this task is. can you comment on the same?
- If we go for Hardware acceleration for OpneGL-ES, generally what type of hardware acceleration we can have? I know it will be platform dependent. Still what are the generally used hardware acceleration concepts?
can anybody please resolve my queries… Thanks in advance.