as the board suggests, I am a beginner, and new to the forums so I wanted to say Hello before I ask my question.
I am creating a game world editor (later model and texture editor (for select types)) and I am having a few problems with my openGL viewports. I am using the Tao Framework. I would post there, but their forums seem to have died.
- I cannot seem to grasp Frustrum operations very well
- I would like to put in place some form of lighting that accepts a possible hundreds of lights and I saw that GL_LIGHTS only supports 8??
- I am trying to draw some text over the viewport. It’s part of “viewport.Parent”, so it has nothing to do with the gl control except that when the GL invalidates, the label hides it self. What is odd is that when I add another of the same label to the parent control, it reappears. Anything you guys can suggest here about that?
There some more but I don’t remember at the moment.
Thanks in advanced for any ideas.