Hi ppl, bare with me as I am just a beginner in shaders&stuff …whatever, here’s may question(s):
-can I achieve multipass-shader effects using dependent texture reads? I mean , are these dep.text.reads used to achieve multipass shader effects?
-and if yes, how does the result of a pass can be used on next pass? yes, doind dep.t.reads, but what I ask are there any limitation on this ?(talking about NV35 and NV40).
thank you and excuse me if my questions weren’t cler enough formulated.