I’ve puttered with OpenGL in the past, creating Windows Console Projects.
But now, a whole new project.
I want OpenGL graphics output in its own window (like before), but
I want to control the activity from regular windows forms.
I plan to use dual monitors, with OpenGL on one and Windows
forms on the other. I plan to record OpenGL output with something
such as Camtasia.
I plan to develop on a Windows 7 Pro system, with ATI FireGL V3600.
I probably will distribute the system eventually.
And I would like to use VC++ 2005.
From browsing various threads here, I see many participants with
seriously in depth knowledge.
I would appreciate your recommendations on what approach to take,
considering the constraints described.