Batch rendering for quads

Hi, I’m developing a 2D game engine, and I was trying to find information about batch rendering for the quads. At the moment the only thing I found was this post: “Modern (Bindless) Sprite Batch for Vulkan (and more!)”:

and the batch rendering series made by Cherno:

(but it uses OpenGL).

Does anyone know more reading material, videos about the subject, or advice?

Thank you very much for your time.