I trying to implement a vertex shader that is almost an exact copy of the usual fixed-function path, with just one or two modifications. I’ve found several shaders that do this, but they don’t appear to take the vertices’ colors into account. Are there any sites that show how to do this properly?
Look at the ShaderGen from 3Dlabs http://developer.3dlabs.com/downloads/shadergen/index.htm
This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.