I want to use gluCylinder(…) in my scene. If i read the glu documentation right the cylinder is smooth shaded by default but in order to see the smooth shading i will have to light the cylinder, otherwise it’s just a flat shape with now definition and concept of depth/form.
Problem is this, if the draw the cylinder in a solid colour, say RED, when lit, I need the cylinder to appear as close to RED at all times from whatever angle, the colour change from the lighting should be minimal.
Is there are simple way to approach this with lighting, what options will give me the desired results ? Or is there another approach.