I was wondering if anyone knew some good URL’s I could look at for the BASICS of using OpenGL in program development.
I know C fairly well, have been even developing the Linux kernel in it, but I have never looked at the Graphical side of things. I need somewhere to kick off and learn the basics, and can pick up some other information on the way. I will be using Mesa for the moment, too…
I think you’ll find that using the glut libraries, combined with a GLX or DRI driver in *nix will provide some great results. Just strip his tutorials of the WIN32 specific things (not many references) and have at it.
If you’ve written a kernel module before, creating glut windows and drawing to them will be a piece of cake.