I have created a collada importer for opengl.
My problem is that when i export fro 3ds to collada i use opencollada and i set the options of the exporter to bake matrix , that options do all the transform multiplications and set a baked matrix.
Now i must use no baked matrix and understand how obtain the baked matrix-
I have this case:
and i have a doubt on:
Scaleaxisrotation:-0.4686219 what is this???
all combined must be equal to baked matrix:
0.007045 0.173505 0.984808 -0.828748 -0.039956 -0.983997 0.173648 -0.619114 0.999177 -0.040573 0 38.4201 0 0 0 1
what are the operations to do for the correct result?