BAD texture mapping troubles! (with "on-screen" sprite render)

I have some big (for me) trouble! Belive or not - it is a question of life and death for me! :frowning:

How can I render a quad with texture with accurate smoothing (may be totally without smoothing… :slight_smile: …with 100% scale…)???
That it has as a result turned out also as after glDrawPixels… I need exactly this result, but without this function… I know that is possible! But how?

Anyone hears about GLScene??? It’s a visual components lib for working with OpenGL in Delphi… This library have TGLHUDSprite and TGLHUDText components… And TGLHUDText renders texture without smoothing!!! (in 100% scale)

Please! PLEASE!!! PP-LL-EE-AA-SS-EE!!!
HELP ME!!! If you can…