I’m after a comprehensive list of all the available functions, variable types, operators etc. that are supported in openGL shaders (version 450). I want to separate these out from the complete list of OpenGL 4.5 functions, data types etc. as I’m only interested in what the shaders support. If any one has a list or knows where to find one that would be most appreciated.
Have you tried the GLSL 4.50 specification? Or failing that, how about the OpenGL quick-reference card? Or failing that, how about the OpenGL and GLSL function documentation?
The last two have links on the right side of this site’s home page.