Can anyone please explain what role OpenGL plays in Augmented Reality.
Is it concerned with just rendering of the Graphics or is there any tracking mechanisms that is provided?
Any links regarding this would be really helpful.
Thanks in advance.
it’s just the graphics, try openCV for the rest
OpenGL (Open graphic library) can only do graphics.
Tracking must be done separately.
There are some image tracking libs based on GPU power :
Or directly use OpenCL :
Thanks a lot zeoverlord , ZbuffeR