I understand it’s heavily discouraged to use an older OpenGL and that I should target the latest OpenGL. I currently am capable of using OpenGL 4.6, and I own an RTX card.
But this is for my personal enjoyment and research.
What I’m attempting to do is to see if it’s possible on an RTX Nvidia card, with the latest drivers and all, to try and use an older OpenGL version. Currently, the lowest thus far I can manage without using 3rd party libraries is initializing OpenGL 3.1 on the RTX card.
With the library, I can go down to OpenGL 1.1, but I can’t go down to OpenGL 1.0. But somehow, I cannot get the library to load OpenGL 1.2 ~ OpenGL 3.0. Either it’s my code initialization very rusty when it comes to legacy OpenGL, or that RTX cards no longer support older OpenGL versions.
I am working on Windows 10 1809, because I believed with the powerful feature of backwards compatibility on Windows OS, I can be able to load up an older OpenGL context.
I’m not sure what else do I need, to get to OpenGl > 1.1 and OpenGL <= 3.0.