Hi there
I couldn´t find any spec for ATIs new compression technology.
The thing i actually like to know is, if it will be available for other cards than X800, too, or if it needs special hardware support.
Also another thing: AFAIK it compresses only 2 component normal maps. That means, that i have to reconstruct the third component in the shader.
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Are there any tools, which create 2-component normal maps? Or do i have to create my own?
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To compute the third component, a squareroot is necessary. Are gfx cards faster at this, than CPUs? If not, doesn´t that mean, that that extension brings us even faster into a shader bound situation?
Thanks,
Jan.