ATI: no more texture compression?!

hi,

does anyone know why

GLint num_compressed_format;
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS,&num_compressed_format);

reports 0 ( zero! )
for my X1600 / driver 6.14.10 ( feb 08 )

Realtech VR reports GL_ARB_texture_compression
i supported.

Any hint?
Best,
Hendrik

Are you sure you have a valid context when you call glGetIntegerv ?

yes, i am checking a lot of extensions in that function, and they are all ok. its just the compressin formats that is missing. if i continue with the applicaion, everything works as expected. it a miracle … to me …

-h

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