ATI glBlitFramebuffEXT and GL_DEPTH24_STENCIL8_EXT

I hope someone from the ATI driver developers will read this:

The following call to glBlitFramebuffer…

glBlitFramebufferEXT(0, 0, Width, Height, 0, 0, Width, Height, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);

…does not copy the depth values if the depth buffer has
the format GL_DEPTH24_STENCIL8_EXT, the source buffer is
multisampled and the destination buffer is singlesampled.

A workaround is to call glBlitFramebufferEXT without the
GL_STENCIL_BUFFER_BIT although a packed depth stencil
renderbuffer is used (GL_DEPTH24_STENCIL8_EXT).

Here is a full description.

This issue is only reproduceable on ATI Radeon HD 5850
with latest driver. I was not able to reproduce it on
ATI Mobility Radeon HD 3400 or NVidia 8800 GTS.

This issue is only reproduceable on ATI Radeon HD 5850
with latest driver.

What happens if you use the 3.0 core glBlitFramebuffer function?