I have written a C++ application using the COLLADA-dom to export models into dae. At eye value it looks very correct. I have gone over the syntax many times, double checked against examples and ran through the COLLADA coherencytest which returned no errors (after I had fixed the ones it did find).
I have attached the export below, its very small and just contains the geometries.
The 3Ds MAX importer will crash when importing without any indication of where the parser crashed. The Blender importer will give the error in the console: ValueError: invalid literal for float(): 52-08
I really am stumped here, I wouldn’t post here without exhausting my own attempts. Thanks in advance! COLLADA will give me a real advantage in my project once I get it going.