ASE Loader with triangle strip

i’ve created a class that loads ase file by using GL_TRIANGLES. Now i want to use GL_TRIANGLE_STRIP instead of GL_TRIANGLES.
But i don’t know how i release that.
I’ve searched on the web about this topic.
But i found anything.

Can somebody help me?

My bet would be to use a stripifying tool on your geometry and then export it in your own file format already optimized. The reasons I say this is because if you have a lot of models, a stripifying routine would slow down your initial loading\setup - NVIDIA have a stripifying routine that can do this.

[This message has been edited by Robbo (edited 05-23-2002).]