mike_j
1
lighting is totally f_cked up with face normals when I load an ASE file into my prog
I’m using glDrawElements with
glVertexPointer
glNormalPointer
glTexCoordPointer
shadeModel is GL_SMOOTH
all arrays are enabled
any suggestions ???
maybe I should just move on to PerPixel Lighting 8)
DFrey
2
Appears you are using faulty normals. Reading the normals from an ASE file may not be as obvious as it looks. Just in case have a look here where someone else had a similar problem: http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/001665.html
mike_j
3
just the link I was looking for…
you da man Frey
thx