ASE files && normals

lighting is totally f_cked up with face normals when I load an ASE file into my prog

I’m using glDrawElements with
glVertexPointer
glNormalPointer
glTexCoordPointer
shadeModel is GL_SMOOTH
all arrays are enabled

any suggestions ???

maybe I should just move on to PerPixel Lighting 8)

Appears you are using faulty normals. Reading the normals from an ASE file may not be as obvious as it looks. Just in case have a look here where someone else had a similar problem: http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/001665.html

just the link I was looking for…

you da man Frey

thx