I’ve been slowing writing a 3d engine over the last couple of weeks… one that implements both quads and tris in its models. But I’m beginning to wonder if the advantages of quads are really worth the duplicity of code. Will I really gain enough to warrent writing all my collision detection and everything else to use both quads and tris or would I merely split the quads up into tris the first chance I get??
Thanks in advance,