Are animation keys local or global?

Are translation, rotation, and scale keys local or global? Inverse bone matrices are global, so I am not sure.

They are local. See

translation and scale are FLOAT_VEC3 values in the local coordinate system. rotation is a FLOAT_VEC4 unit quaternion value, (x, y, z, w) , in the local coordinate system.

1 Like

Thanks, I’ve got it working now.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.