Are translation, rotation, and scale keys local or global? Inverse bone matrices are global, so I am not sure.
They are local. See glTF/specification/2.0 at main · KhronosGroup/glTF · GitHub.
translation
andscale
areFLOAT_VEC3
values in the local coordinate system.rotation
is aFLOAT_VEC4
unit quaternion value,(x, y, z, w)
, in the local coordinate system.
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Thanks, I’ve got it working now.
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