Are translation, rotation, and scale keys local or global? Inverse bone matrices are global, so I am not sure.
They are local. See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#transformations.
FLOAT_VEC3values in the local coordinate system.
FLOAT_VEC4unit quaternion value,
(x, y, z, w), in the local coordinate system.
Thanks, I’ve got it working now.
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