This is not exactly an OpenGL problem, per se, but I thought many here must have grappled with the same problem.
I have lots of texture files and model files that need to be loaded into my OpenGL application during run time. It’s a bit of a mess to have these files in a directory.
Is there an archiver for data that can be loaded from during run time? Iows, can I load these textures and model files into the archiver and then extract them from the archive when the program needs them?
Thanks for any help!