ARB_fragment_program

Unextended ARB_fragment_program is less powerful than the DX9 pixel shaders in its computational expressiveness (no predication at all). However, as it supports queriable limits, it may be MORE powerful in certain respects, such as number of instructions available, depending on hardware implementation.

It is still substantially more powerful than the DirectX 8(.1) level hardware. There’s a HUGE leap between 8 (which was really just a way to describe re-configurable fixed-function pipelines) and 9 (which is really a mostly full-blown assembly language).

Originally posted by PK:
But seems like Cg1.0 was just released, so no need for nvparse since it supports register combiners and texture shaders.

URL for that? CgShaders.org doesnt have news on that yet

edit: nevermind, found it on developer.nvidia.com

[This message has been edited by DopeFish (edited 12-20-2002).]