Hi, I’m coding an OpenGL Engine and for now, it works good (for 3 days work).
Now it’s time to include something like Mapfiles to test some features.
What Mapfileformat do you use ?
What easy to read Mapfileformats are there that have an useful editor ?
Thanks for you answer,
The Quake3 BSP format is nice though not that simple to parse. But you can get good editors and tools for it.
Unofficial specs are here , look out for Q3Radiant or GtkRadiant as editors, or simply hit planetquake and look for something like ‘mapping tools’ or so.
Yeah, I thought of that, but I haven’t found the specs. I’m a hobby-quake player and newbie map designer
PS: Nice to meet someone from Germany
The easiest map file format I can think of is ASE files. Many 3D modelling programs can export ASE files.