antialiasing

Hi, I’d like to show my scene antialiased; I try this but seems not good (better but not great):

glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);	
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);

How can I do? Thanks

Check for ARB_multisample extension.

mickey, i’m beginning to think that you’re a rascal. is it true? are you a rascal?

And why this question!?!

Because this is the way it’s got to be.

No I’m not a rascal. I’m a newbie;
Thanks for the question;

Mickey I didn’t try it yet for my scene,
but check Nehe’s Tutorial:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=46

If you don’t have any experience with Extensions maybe you’ll find it hard…
The demo works perfect, but I couldn’t compile it because I am missing the wglext.h file. If you are able to get it to work please PM me.

Good luck,
Cheers!
Rod

Here is where you can access all the specs from all the extensions:

http://oss.sgi.com/projects/ogl-sample/registry/

I also advice you to use glew for managing the extensions.